this is a personal project of mine that has been left dusting in my folders for a while. originally had an idea to do something larger with this but i scrapped that idea and decided to do some simple renders for now. poly count is sitting at almost 500k even after baking HP-LP. some lessons i learnt with this project: first lesson learnt is to always shade smooth before exporting to SP as baking on top of a shade flat model will end in baking artifacts. second lesson i learnt is that internal pieces should always have lower poly count than external.
GLD-JCDV-CB